NOTE: We are aware that some game elements are buggy, especially with beat pulse sync and level 5 start position. The first can be fixed by installing the local run files: various other bugs have been fixed, but will be grouped into the next release.

zsh: permission denied "get desc" — user is not in the sudoers group. [>_Ter]raform was originally a game jam project, though was developed independently for fun afterwards. Winner of Galaxy One 2024 Game Jam.


$ terraform --version

This is a WIP demo version of the game [>_Ter]raform, which is still in development. The final product will likely be released as a paid game—however, this demo will still be updated continuously. A devlog will be released when demo is finalized—stay tuned!

To current donors: all those who donated to the demo will be emailed a game key when the full game is released. Thank you for your support!


$ sudo ./terraform

[>_Ter]raform is an in-development retro-minimalistic platformer featuring an eventual twist on a bullet-hell style gameplay and horror elements—instead of taking damage, bullets push you.


$ sudo help

To figure out how to use the terminal, you can run help or sudo help for more detailed instructions. Here's the commands you may use:

sudo help — Displays this information in game.
sudo add --[type] [dx] [dy] — Creates [type] at <[dx], [dy]> from player.
sudo move [ID] [dx] [dy] — Moves entity with id [ID] a by <[dx], [dy]>.
sudo destroy [ID] — Destroys entity with id [ID].

The terminal will be introduced in the tutorial as well. Try to only use aspects of the game introduced when completing the tutorial—as the tutorial is meant for new players, trying to work around it may break the game. The assistant will walk you through the remainder of the controls. Here's a quick list:

Arrow keys to move/jump. Holding up arrow lets you jump higher.
Press Tab to dash.
Left shift at beginning to skip tutorial.
Left shift to spawn a temporary platform.     (STORY MODE ONLY, UNLOCKED IN PLOT)
X to destroy a nearby enemy-created entity.  (STORY MODE ONLY, UNLOCKED IN PLOT)


$ cat credits.txt

[>_Ter]raform was developed by Team Pantheon (Yufan Wang, Advaith Narayanan, and Omeed Sabouri) during a game jam. Further development was carried on by Yufan Wang (SkyeNXT) with occasional support from the team.

Soundtrack used is originally LLAPSE (soundcloud). Clips may have been modified.
  -  Broken Shell
  -  The Cellular Divide

Special thanks to AwesumSausPLUS for extensive playtesting and development ideas! Go follow his twitch here.


[>_Ter]raform is a Pantheon Labs Production

Updated 9 hours ago
StatusIn development
PlatformsHTML5, Windows, macOS
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorsSkyeNXT, AdvaithN
GenrePlatformer, Puzzle, Shooter
Tags2D, Bullet Hell, Horror, Indie, Singleplayer, storygame, terminal, Unity

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MacOS Build (Intel64+Silicon)
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Comments

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(1 edit) (+1)

$ echo beautiful game!

Love the unique idea. The terminal is a little difficult to use at times though (platforms block text, and moving shifts the cursor). Background beat pulse seems to be a bit off... is that intentional?

Thanks for playing!

1. (terminal) Yes, we're working on a fix for that.

2. (pulse) Thanks for bringing this to my attention—this is unintentional, something left in from testing development. I'll get that fixed right away!

(1 edit) (+2)

best terminal game ever :))

Glad you liked it :D

(+2)

10/10 SUDO ADD A THUMBS UP 10 10

$ sudo give thanks --count=1

Thanks for playtesting and providing game ideas!

(+1)

Love the unique gameplay style! Scale for units for commands were a little ambiguous, but I got the hang of it pretty quickly. Would love if bosses were added to level mode.

Glad you liked it, and thanks for playing! We're actually working on a boss rush mode as part of level select—stay tuned for that.